This paper presents a new approach to extract ground planes from a depth map which is provided by Kinect. The proposed system applies an robust algorithm to calculate the depth gradient maps (GDM) with high accuracy. Then the correct partition provides a set of candidates for the selection of ground. Last, it uses an efficient filter to find out the truth ground planes. The results prove the certainty of the algorithm in both cases consisting of the perfect data and actual scenes. For first case, the percentage of truth ground pixel detection R1 is common over 90%. The percentage of incorrect ground pixels detection R2 is lower than 5%. For the second case, the process of implementing the proposed algorithm on a depth map from Kinect also is compared with RANSAC algorithm and Enhanced V-Disparity algorithm. The result demonstrates that the proposed method’s R1 is usually greater than RANSAC method and V-Disparity method 2%, while R2 of the proposed method is less than half of R2 of the compared methods, respectively. The experimental results show the ability to respond in real time when this work is deployed as a stereo vision-based navigation system.
224-C1, Hanoi University of Science and Technology 1 Dai Co Viet, Hai Ba Trung, Hanoi, Vietnam Tel: +84 (024) 3623.0949 | email: email@example.com
TẠP CHÍ KHOA HỌC VÀ CÔNG NGHỆ Giấy phép số37/GP-BTTTT (15/01/2021) Giấy phép sửa đổi, bổ sung số140/GP-BTTTT (05/3/2021) Đơn vị cấp phép:Bộ Thông tin và Truyền thông Cơ quan chủ quản:Trường Đại học Bách Khoa Hà Nội Phó tổng biên tập phụ trách:GS. Đinh Văn Phong