Design of an Educational Game for Blended Learning Environment

Authors: Nguyen Thi Huong Giang, Nguyen Thi Thanh Tu*, Le Huy Cuong
https://doi.org/10.51316/jst.160.ssad.2022.32.3.3

Abstract

As the effects of the Internet and Education 4.0, online learning has increasingly become a common choice in higher education. However, despite some great characteristics of online learning (e.g., flexibility in learning), we cannot deny the role of traditional face-to-face learning, where the teaching content can be effectively delivered throughout direct communication between lecturers and learners. To leverage the advantages of these learning styles, a numerous university has been implementing the so-called blended learning as an innovating teaching method. Nevertheless, the teaching effectiveness of this method is still a big concern of educators (e.g., unattractive video contents in e-lessons). Meanwhile, recent studies have shown that teaching using digital games is more attractive than online learning alone since it can bring excitement and competitiveness to the learners. Therefore, in this study, we propose to build an educational game scenario that is adaptive to blended-learning environment. Thereby, the students will gain practical experiences while learning. In this approach, the students can play games and study together through either websites or mobile applications. The proposed approach is implemented throughout the subject of “soft skills” which is being taught in a blended learning environment at Hanoi University of Science and Technology.

Keyword

Digital games, ADDIE model for educational games, Blended learning, Soft skills
Pages : 17-25

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